Demonstration of the ease of use to use Processing for Compositing, based on the Awesome digital bokeh effect in Photoshop. Read Animated Bokeh effect with Processing »
Send and receive OSC (Open Sound Control) messages with Scratch. You can interface Scratch with external sensors and OSC sending applications/apps. You can also use Scratch to send OSC data to control audio software, VJ software or creative applications. Read Scratch OSC Bridge »
Combination of Frame Differencing and hitTest in as3. Inspired by the Processing sketch of Andy Best where you can pop bubbles if there is movement. By checking the difference between two frames (current and the previous one) we know where there was movement. The movement is stored in a bitmap and with that we can [...] Read Flash as3: Framedifferencing collission detection (hitTest) »
If you want to use sensor data in your application you probably want to map the values to a different range. Below a visualisation of the formula that you can use for that. Read Arduino Scratch mapping example »
QRreader example that uses the QR Code Reader by Logosware (libspark project). Code is improved with Adaptive Threshold (by Quasimondo) and other small modifications to improve the QRcode detection. Read Flash QRcode reader as3 »
‘De Verleiding’ (the seduction) is an exhibition by the 2nd grade students of the study Art & Technology (Saxion, Enschede). The assignment: Make an interactive art installation that seduces people and that fits in a shop. In this post I highlight some of the installations. Read De Verleiding (The Seduction) »
In the MediaLAB Amsterdam (Lab of the Applied University of Amsterdam) I’ve supervised a few project teams to help them find the right technical solutions for their projects. I’d like to highlight two of them. Read MediaLAB Amsterdam : U-turm – Scryption »
In this blog you'll find mostly art & technology related stuff ( see the delicious tagcloud ). It serves as a resource or starting point for people interested in installation art and art & technology in general.