If you want to use sensor data in your application you probably want to map the values to a different range. Below a visualisation of the formula that you can use for that. Read Arduino Scratch mapping example »
Example how to setup serial communication between Flash and Arduino in combination with the Messenger library for Arduino. This is usefull if you want to use Arduino in a different way than as a sensorbox (if you want that check out the As3glue Firmata combination in my other post). Read Arduino Flash communication AS3 – Messenger »
Control parameters in Unity with sensors connected to the Arduino and control actuators connected to Arduino from Unity. Read Arduino – Unity serial communication »
Video tutorial on how to setup communication between Arduino and Flash (Actionscript 3.0) with Firmata, As3Glue and Serialproxy. You can download a bundle with examples and the libraries/software. Read Arduino Flash communication AS3 – As3Glue bundle »
How to write a program that fires actions with different intervals without using the delay() function. Configuration of the serial port and printing values is also explained. Read Arduino Programming – Interval »
How to program a state change functionality. ‘State change detection’ is a method to see when a button is pressed or released. You can use it to fire a different action each press of a button.
In this tutorial the basic code structure ( setup, loop ) of Arduino script is also explained. Read Arduino Programming – State change »
In this blog you'll find mostly art & technology related stuff ( see the delicious tagcloud ). It serves as a resource or starting point for people interested in installation art and art & technology in general.