Demonstration of the raw Robert Penner easing functions implemented in the Ani library for Processing.
In this demo we use local communication to communicate with the Photon. This is a lot faster then communication through the Particle Cloud. Sending a message takes about 20ms instead of 300ms (and thats the timing of the Particle function and excluded the timing of passing the variable for the color).
Example code to draw a sliced color wheel with the bezierVertex() function in Processing.
A Perlin noise implementation for Arduino.
A code example that shows how to read, modify and write .csv files with Processing.
Port of the Seeedstudio WiFly library for the Arduino Leonardo. In includes different examples on sending commands to the WiFly.
Monitor incoming OSC (Open Sound Control) data on your network with this Processing application. I also explain in a video how OSC works.
Explanation on how to use OSC (Open Sound Control) in Unity and Flash.
Demonstration of the ease of use to use Processing for Compositing, based on the Awesome digital bokeh effect in Photoshop.